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Here is our campaign supplemental history, and house rules.
Campaign Introduction
Campaign Information & Supplemental Rules
Twilight: 2000
Introduction
Note from the GM
I recently acquired this classic from ebay. It is my desire to provide a
unique and enjoyable game environment. In order to speed up the amount of time
it takes to get you, the player, started I have taken the liberty to include a
bit of the basic game background, simple mechanics and character generation in
this packet.
Here are a few things to remember:
This is your campaign world, the ultimate goals of your character,
and your party will be decided by you. I will do my best to administer
it, but by no means will I lead you around by your nose.
The GM will not engage in random party killing, nor will he allow the
party to do the impossible time and time again. I.E. If you attempt to
take on a Motorized Rifle Battalion single handedly by a frontal
assault, you’ll most likely die.
Twilight 2000 is now set in the past, an alternative reality. Where
applicable I will add my knowledge of geo-political affairs to provide
additional realism to the game world. In some areas I have amended the
"game history" to follow current events up to the time war
breaks out.
Goal setting is important. The world is a very big place. Try and
work out your characters background, and use this in setting goals.
Now lets get you started. Good luck and enjoy!
Twilight: 2000
Background
Supplemental History
Note: Originally written in the early 1980’s the history provided by the
game designers does not take into account many of the changes in US Soviet
relations during the late 1980’s. This supplemental history is provided to
explain some of the changes. Please feel free to ask the GM if you have
questions.
The fall of the Berlin wall in
1989 signified the end of the cold war, and for most it also seemed that the
threat of nuclear Armageddon had passed. At the close of the Gulf War in 1991,
it was evident that America had become the world’s only superpower. Soviet
hardliners where becoming increasingly uncomfortable with the declining status
of the Soviet Union, and the succession of power in the Baltic States. Following
the disposition of Gorbachev in December of 1991, the Soviet Union’s economy
was in shambles.
On September 21, 1993, an
emergency session was held by the Russian parliament to deal with a decree
Yeltsin signed stating that Parliament would be dissolved and new elections
would be held on December 12th. Vice President Rutskoi announced that would be
assuming the office of President.
The Parliament voted to confirm
Rutskoi, and ordered the arrest of Yeltsin. Though top leaders of the Communist
party did not directly participate in the events, their support for it was
evident. Starting on October 2nd, 1993 violent clashes began with
police in Moscow. On October 3rd parliament supporters seized control
of the Moscow City mayors office, and clashed with Russian Airborne units
guarding the national television center in Ostankio.
During the evening of October 3rd
pro parliament forces had gained control of Moscow’s major media outlets, and
repelled and attempt by pro-Yeltsin forces to retake the station. Pro-Yeltsin
civilians attempted to barricade and protect key government offices in Moscow.
News stationed broadcast that Yeltsin had been deposed, and citizens where urged
to stay inside.
On October 4th, after
some hesitation, soviet military command, headed by a few key elite units,
decided to back Rutskoi and the pro-parliament police forces. By noon on the 4th
Soviet tanks had taken the headquarters of President Boris Yeltsin, and
dispatched most of the pro-Yeltsin security forces and supporters. Small-scale
resistance and rioting continued through the morning of the 5th until
sufficient troops where made available to quiet them. The evening news on the 5th
Pro-parliament forces claimed a great victory for the Soviet Union.
President Rutskio was confirmed
by the Parliament in another emergency session on the 8th of October.
Rutskio claimed that he would return the Soviet Union to its rightful place as a
world’s superpower, and usher in a new era of Russian prosperity and
greatness. G.Zyuganov, communist party leader, was announced as the New Vice
President in a ceremony raising the sickle and hammer above the parliament
building. Pro Communist leaders came out of the woodwork to congratulate the
two.
The state news agency announced
that Yeltsin and succumbed to a heart attack in his sleep during the night of
the 12th. President Rutskio announced that Parliament would be
"inviting" former states to return to the Soviet Union, and openly
encouraged communist party involvement in those governments. On November 12th
the Commonwealth of Independent States voted to return all member states to
their pre-1991 status, and was summarily dissolved.
By the end of November the
Ukraine, Belarus, Lithuania, Latvia, and Estonia had rejoined the USSR through a
series of bloodless coup’s orchestrated by the communist party.
January 1, 1994, the Soviet
President Rutskio celebrated the New Year with communist party officials and
members of former Warsaw Pact Nations. Soviet oil, arms and foodstuff production
was leveraged as an incentive to former members to rejoin during his famous
"Guns & Butter Speech". On January 1, 1994 the Second Warsaw Pact
was officially signed. The US and NATO was stunned.
Civil unrest, based on the rapid
flow of unskilled East Germans into the recently reunified German economy
reaches the boiling point early March 1994. There was a well-funded push for
pro-communist ideals. Communists, Fascists and West Germans openly clash in the
streets of Berlin and Leipzig. Wide spread rioting and looting takes place,
thousands are killed in the week long strife before German security forces are
called out to quiet the dissidents. Former East German cities teaming with
fervent communist sympathizers demanded self-rule. Former West German residents,
becoming increasingly hostile to the East German unification due to rioting and
financial strain on the economy demanded action. German Chancellor Kohl meet
with former East German politicians on May12th and announced that a referendum
would be placed on the ballot of the October elections to determine if Germany
preferred to be "a divided nation". Municipalities located in former
East Germany where to make arrangements for the possible re-separation of
Germany.
On October 3rd , 1994
voters, hoping to stem domestic unrest, overwhelmingly voted for East German
Independence (80%). Chancellor Kohl was defeated in the election to Social
Democratic Party candidate Rudolf Scharping. Seizing on the uncertain political
environment, the new East German Parliament convened the same day. At
midnight on the 4th of October, Communist Party workers, backed by
sympathetic paramilitary forces shut down the border between the two states.
After limited clashes with German Police, newly elected Chancellor Scharping
ordered a cooling off period. East German Officials held a makeshift election
placing communists in the newly revived East German Parliament.
By November 1st, most
of the Berlin Wall had been a resurrected, East German military unit where at
50% strength of pre-1991levels. East Germany petitions and is admitted into the
Second Warsaw Pact. It was obvious that there was significant assistance coming
out of the USSR to enable such a speedy comeback, thus confirming what most
Western Analysts had feared, the Cold War was far from over, and for the second
time in less than fifty years and "Iron Curtain Descended upon
Europe."
Please refer to standard Twilight:2000 background
for 1995 History and Beyond.
Twilight: 2000
Character Generation
Character Stats
Here we begin the administrative process of developing your character. I have
made some changes to assist you in creating your character. Primarily they are:
You may roll a total of 9 times, and throw out the three lowest
rolls.
You may still "favor and slight" an attribute.
Favor an Attribute: This means you may round the attribute up to
halfway between the actual die roll and 20.
Slight an Attribute: For every attribute that is favored you must
slight one, by rounding it down to the halfway point between he die
roll and zero
Example: "Johnny always likes to play Rambo type characters. He
decides to favor his stature (currently 14), and slight his intelligence
(currently 10). Johnny’s character "Homer" now has a stature of 17,
and an intelligence of 5. That’s right kids; Johnny has created a very big
idiot.
You may not use skill points to create unrealistic combinations. If you
have developed your background sufficiently, you will be able to justify
most of what you want.
Example: "Johnny has a rolled a PFC who is a Supply Specialist with
little intelligence. Johnny attempts to use his skill points to purchase the
skills of Rotary Wing Pilot and Nuclear Warhead. The GM screams bullshit and
smacks Johnny across the face.. That’s right kids; Johnny is a big idiot.
Ok, pull out your character generation worksheet and lets get started.
Character Background
Now we begin creating the back-story of your character. What he or she did
before the they joined the army. Where did they grow up? Did they go to college?
What did they like to do? Are they married? Children? You get the idea. In order
to assist the players, I will be adding 50 background skill points to the player
with the most complete background.
Character Specialties
Your character’s specialty is what he or she does in the Army. Though there
are literally hundreds of military occupational specialties (MOS), the original
Twilight: 2000 rules include 19, in ten categories.
I have added a few additional specialties, and supplemented some of the skill
benefits to further reflect what a soldier would know having a certain MOS.
Please refer to the table on the next page for specifics on character
specialties.
Character Equipment & Vehicles
Equipment
You will be given a dollar amount to purchase equipment and vehicles before
we begin the first adventure. This is not like going to the store. The premise
behind the dollar amount is tied to the amount of time you have in combat.
Meaning that a soldier with 2 years in combat would have the opportunity to
acquire more equipment and goodies than a soldier with two months in combat.
You are all require to purchase the following items:
Item |
Description |
Quantity |
Total Cost |
Fatigues (BDU's) |
Includes Socks, Boots, underwear, etc. (4 Kg/, $50 per pair) |
2 PR |
$100.00 |
LBE |
Pistol belt, 2 canteens, two ammo pouches, one entrenching tool, one
med pouch, suspenders, 2 grenade pouches, (holster for pistol if officer)
(3 kg, $20.00) |
1 PR |
$20.00 |
Rucksack |
Rucksack (2 kg, $20) |
1 EA |
$20.00 |
Kevlar Helmet |
Helmet (.5 kg, $100) |
1 EA |
$100.00 |
M40 Protective Mask |
Gas Mask w/ Case (1 kg, $150) |
1 EA |
$150.00 |
MRE |
Meal, Ready to Eat |
3 EA |
- |
TOTAL |
|
|
$390.00 |
Vehicles
One Vehicle can be purchased for every three players at the start of the
campaign. Most likely resources will need to be combined.
Character Specialties
Specialty |
Roll |
Required (12+) |
Skill
Benefit |
Support Services |
|
|
|
Aircraft Mechanic |
Auto |
- |
ACM: ½ Cost |
Vehicle Mechanic |
Auto |
- |
MEC: ½ Cost |
Electronics Specialist |
Auto |
- |
ELC: ½ Cost |
Supply Specialist |
Auto |
- |
SCR: 20; additional SCR at ½ cost |
Infantry |
|
|
|
Infantryman |
5 |
- |
CRM: 20, HW: 20 |
Heavy Weapons |
6 |
- |
HW: 40 |
Engineer |
|
|
|
Combat Engineer |
5 |
CON |
CBE ½ Cost |
ADM Specialist |
6 |
INT |
NWH: 50, CBE:30 |
Medical |
|
|
|
Combat Medic |
6 |
INT |
MED: ½ Cost |
Artillery |
|
|
|
Cannon Crewman |
|
|
IF: ½ Cost, TVD: 20 |
Fire Support Spec. |
|
|
FO: ½ Cost, CMP: 30 |
Armor |
|
|
|
Tank Crewman |
|
|
LCG: ½ Cost, TVD: 20 |
Cavalry Scout |
|
|
TVD: 20, HW: 20, RCN: 20 |
Aviation |
|
|
|
Pilot |
|
|
LAP:40, HW 40, RWP ½ Cost |
Special Forces |
|
|
|
Weapons Specialist |
|
|
PAR: 30, INS 20; CRM, HW, BC, RCN, FOR all at ½ Cost; Any one
Eastern Bloc Language: 20 |
Intelligence Specialist |
|
|
PAR: 20; FRG, DIS, BC, PST all at ½ Cost; Any one Eastern Bloc
Language: 50, any other language: 30 |
Ranger |
|
|
|
Infantryman |
|
|
PAR: 20, CRM:20, HW:20; BC, RCN, FOR all at ½ Cost |
Heavy Weapons |
|
|
HW: 40; RCN, FOR both at ½ cost |
Intelligence |
|
|
|
Analyst |
|
|
CMP:50; Any one language:1/2 cost |
Interrogator |
|
|
INT: ½ cost, Any three languages: ½ cost |
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